From the current signin screen of APB:
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome! From all of the Realtime World staff we thank you for your continued support. The servers are still up, so join the party and say goodbye! - Ben 'APBMonkey' Bateman (Community Officer)
I had waited for APB to come out since it was announced many years ago. David Jones, the creator of Grand Theft Auto 1 & 2 and Crackdown was building the ultimate multiplayer sandbox shooter on a scale not yet dreamt of at the time. And while games arrived with more simultaneous players. such as MAG, the development of APB continued, becoming obsolete before it was even released. After many delays, it seemed only a handful of diehards could wade through the changes from the original concept and the byzantine pricing scheme.
Within two months of release, Realtime Worlds (the developer of APB) entered "Administration" and what little support they were able to offer the players that were left disappeared. What remained was a world that rapidly became the domain of the aimbot and wallhack. A cheater's paradise where skill meant nothing and the only reason left to play was that you still had time left that you had paid for and you weren't going to let those bastards take it from you.
We no longer appreciated the insane levels of customization. The infinite varieties of avatars and custom clothing faded from our view. The tricked out rides no longer rezzed for us, leaving black vehicle shaped objects.
I wonder what the last death theme will be? One of the many painstakingly crafted five second snippets of recognizable songs or the default "8-bit"?
I have uploaded some screenshots I took while playing APB. I was part of a criminal gang called the "Trouser Snakes". I used the excellent ingame graphics editor to design the font and the mascot. This was then used to customize the shirt and to create a "graffiti spray" that could be placed on any of several dozen prominent locations. These perches were often very hard to get to. To get to some of them amounted to playing a three minute platformer, hopping from rooftops and climbing air conditioning ducts hidden in obscure alleyways. Four of the pics are of my avatar standing in front of defaced buildings. The other is my car, which was custom painted with what I thought were very artfully arranged blood trails and, of course, a trouser snake.
I am not saying the game was perfect. Even without the hackers and exploiters, APB was a rough gem that had not been cut and polished prior to release. But to those of us who can still see what could have been, we will go back to LaRocha or Zombie and ride the streets of San Paro until they turn off the servers.
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